

Image Credit: Sony Computer Entertainment America The audio design’s flaws are minimal and often hidden well enough to the side, leaving a prominent, booming orchestra of destruction at the forefront.Ī showcase for Killzone’s technical strengths The voice acting ranges from passionate and precise from the lead cast and audio logs to disingenuous and stunted in background conversations.

Rain effects can go from barely audible to nonexistent depending on the scene, but mechanical groans and shattering glass produce an admirable effect. The sound is also a high point, with background noise ranging from muffled conversations to explosions with equal depth. The filtered lighting effects in both indoor and outdoor environments, the strong and solid shadows, and the glimmer of wet roads or grated walkways sell the idea of “next-gen visuals” better than any press release has before. Areas are cluttered almost to the point of interfering with gunfight visibility, and loose papers and crates flutter and scoot along the floor with a believable weight. The combination can be truly stunning most of the time. The early levels burst with lighting dancing through treetops and rushing rivers, placing most of the action near a skybox or massive overlook of a city to emphasize the effect. NPCs shout orders at you next to the open side of a military aircraft flying over the pristine metropolises of Vetka, star Lucas Kellan’s home planet, just as they deliver impassioned speeches on rising cargo lifts conveniently astride the most gorgeously devastated portions of Helghan, former home of the enemy Helghast army. Guerrilla Games’ in-house Umbra3 engine is put to some serious stress tests here, with a story packed with explosions and scenic vistas. Like most set-piece-based shooters released over the past five years, Shadow Fall knows exactly how gorgeous it can be.
