

It's not a bad game in itself, especially for those that are not well versed in this genre but it remains as a game half-way between a full game and a browser game in term of scope and complexity (on the other hand the price is low so it definitely has its place).Ĭompared to that factorio barely has any combat (you can easily out-tech the enemies and be defended forever with fairly little infrastructure in the mid-late game). Mindustry is more of a small scale infrastructure you make in order to fuel your defenses, with a fairly heavy emphasis on the combat part. Maybe I'm not giving Mindustry enough credit, but based on my experiences, does Factorio sound like something I should finally go ahead and buy? I found myself wanting more long-term optimization and logistical problem-solving, or at least some that felt like it mattered in the long run. On top of that, having to leave my bases behind and rebuild the same basic setup every time I land doesn't scratch my creativity itch very well. I enjoyed solving some of the logistic problems but I found it getting heavily outweighed by the "resource hoarding" feel that it has set up your factory and let it run while you defend it. I just recently found a game called Mindustry that people in the reviews were calling "Factorio-lite" and thought it was worth a try. I DO enjoy some optimzation, but I'm the kind of guy who likes to play with concrete goals and goalposts as well. It looks like it could be fun but I found myself concerned about whether or not the optimization loop would eventually get too tedious or too grueling. I've been a long time fence sitter for Factorio. The title is not meant to trigger anyone, I promise.
